

#Doom 3 map editor for mac mod
The mod category is a new addition to the IGF competition this year your mod is a finalist in the Doom3 mod section - how does this make you feel? So when I heard about the IGF competition I saw this as our opportunity and got to work on making it happen. The reason we wanted a competition so badly is that we wanted to be able to fully demonstrate all of our hard work and effort that we had put into the mod.
#Doom 3 map editor for mac software
We had been hoping for a competition for a while, I had even sent an e-mail to Id Software suggesting the idea, so this was a perfect opportunity. It was also due to the fact that Calimer is so dedicated to LMS that he thought without a doubt we could win the competition, that's what helped me to agree to the idea.Ĭalimer: Actually I can't take the credit for it being my idea AO noticed it on the webpage and referred me to it. The next thing I knew we split the entry fee and were announced finalists. He mentioned it to the team and we unanimously agreed. MercyKiller: Entering the IGF competition was originally calimer's idea, and we were all pretty cool with it and jumped onboard.īurN: Like Mercykiller said, it was calimer's idea. What made you enter the IGF mod competition? I started out modifying the Doom3 maps for cooperative play but then advanced to be a coder. The LMS mod was quite advanced when I joined the team. If for some reason an area is lacking, it is my job to help in that area, even if it is not a job I'm accustomed to. Overall though my main job is to make sure things get done and that the mod is progressing smoothly. My primary jobs are project leader, public relations, mapping and scripting. Although I intentionally signed up as a webmaster I always find myself doing unique and creative things for LMS.Ĭalimer: My name is Michael Tomaino, though in the internet world I'm referred to as calimer. I'm the webmaster for Last Man Standing and somewhat graphics designer as well. I saw it as an interesting challenge and joined the team.īurN: My name is Balal Aizaz but my homies know me as 'BurN'. LMS Co-op was perfect since they were in need of a programmer to implement cooperative play, a major part of the mod. It had to be a Doom 3 mod (since I love the engine), and be a mod that caught my interest. Being a student so passionate about game programming I looked around for a Doom 3 mod to join back in December 2004. I'm sixteen years old and live in Houston, Texas. However, we are a small team and thus all do odd jobs from time to time. My main role on the team is not only designing and implementing levels but also the creating the required art assets (models, in my case and scripting level events.

MercyKiller: I'm Stephen "MercyKiller" Youts - level designer. Ĭan you please introduce yourselves and talk about your roles within the team?

Oli Wilkinson catches up with the team behind the exciting Doom 3 mod, "Last Man Standing".
